No Name Given: We never find out the name of the AI, just that it's male.Future cubes can touch present cubes, but as soon as the present one moves an inch, the future one will disintegrate. Can be toggled on and off with the press of a button. Hologram: Used to show the location of portals and cubes in the future or past, when in the other.Come the finale, if you disobey him, he wants to kill you to force you into complying with his plan. Foreshadowing: At the end of Test 12, the AI once mentions that they can't make infinite clones due to the "(stupid?) rules of quantum mechanics", and the only way to create a new you is if you die first.Emergency Temporal Shift: The player character uses the time portal to escape the crushers near the end.In addition, actions in the present affect the future but not the other way around. Some devices like light bridges and fizzlers will only work in the present, while structures such as stairs, glass panes or portalable walls may be destroyed in the future. Dual-World Gameplay: Puzzles revolve around traveling between present and future.The AI acknowledges your creativity and provides a time portal to get you back on rails. Developers' Foresight: Puzzles are designed to be solvable in only one timeline, but clever or skillful players can manage to exit the puzzle chambers in the "wrong" timeline.The final urging is noting that it's the only non-lethal option, since the other option is dying of thirst. Continue Your Mission, Dammit!: At the beginning, the AI urges the player to travel through the time portal if they don't do it immediately.If you move a box or place a portal in the present, this will be reflected in the future. The player can place a portal allowing them to move between the present version of a test chamber and its counterpart 20 years into the future at will. Causality Mechanic: This is the primary new mechanic this Game Mod adds.
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